Understanding the groups behind the reaction to your decision.
The simulation includes 24 citizen voices and 32 stakeholder readings in policy reports. Their fictional concerns cover households, professions, regions and organisations. Disagreement is useful context: a policy can help one group while placing a cost on another.
Contents
Citizen reactions§
Citizen dialogue reflects issue interests and the assessed proposal. Read what a person is worried about, then compare that with actual implementation and national indicators. The voices are characters, not other players speaking in real time.
Stakeholder groups§
Groups such as teachers, health workers, traders, students, exporters and rural communities have their own issue priorities. Their responses give a broader picture than a single national approval figure. The Power blocs section helps inspect those relationships.
Stakeholder meetings§
A regular-career meeting costs 8 political capital and has a monthly cooldown. It can improve a relationship and party cohesion. It does not count as another scored policy decision or automatically solve the problem named by a stakeholder.
Dialogue and multiplayer§
Citizen conversations and press questions belong to authored or generated game scenes. Player-to-player community chat, visiting another player’s country and multiplayer governance are not available launch features. See Coming soon.
See also
References and edition
- PRESIDO game ↗. Gameplay release v1.0.1, reviewed 12 October 2026. The current save and published challenge determine their applicable rules.